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Old Feb 26, 2008, 11:07 PM // 23:07   #121
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If someone could convince me how PvP is "broken", I'll gladly /sign it.

Basically, all this does is allow easier testing for failure builds that bad players make up. It also gives bad players the ability to PvP. Other than that, I don't see the reason behind this.
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Old Feb 27, 2008, 01:50 AM // 01:50   #122
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Quote:
Originally Posted by Kanyatta

Basically, all this does is allow easier testing for failure builds that bad players make up. It also gives bad players the ability to PvP. Other than that, I don't see the reason behind this.
Play gvg without broken nf and factions, Nice???

/signed

If anet want ppl for gw2, Make this happen.

gogo!
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Old Feb 27, 2008, 09:06 AM // 09:06   #123
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/signed

Weren't these suggestions... really old (definitely older than January '08), and weren't they posted on TGH before? I wish there was a quick way they could implement this.
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Old Feb 27, 2008, 10:43 AM // 10:43   #124
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/signed signed signed signed

put it in the bloody game already

this idea is pure win, hopefully anet notices it
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Old Feb 27, 2008, 12:40 PM // 12:40   #125
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/signed i totally agree that would be awesome.!
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Old Feb 27, 2008, 12:46 PM // 12:46   #126
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I dont PvP much but this would be so much fun to have in my GH.

/very much signed
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Old Feb 27, 2008, 02:52 PM // 14:52   #127
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Who would be against this?

Choose arenas, choose rules, limit decks...

All good without downsides.
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Old Feb 27, 2008, 04:46 PM // 16:46   #128
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I hesitated posting on this thread because I do not pvp at all, but the thread has made me think why I don't take part.

Probably fear of making a fool of myself is there somewhere, but it's mainly because it appears so disorganised that puts me off.

I equate pvp to sports
In sports I am taking on other players/athletes in a contest of skill be it 1 on 1 or a team game.
Most organised sports have some kind of grading system that would prevent the top players and teams competing at a lower level.

So I guess I would be more likely to play pvp if I could play at my level and as I got better could move up to harder challenges.
It cannot be much fun for the champion pvp players to take on the likes of me all the time either.

If GW2 can come up with a good working pvp system I will be there
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Old Feb 27, 2008, 05:54 PM // 17:54   #129
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looks good and you really thought it over.

/signed
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Old Feb 27, 2008, 06:50 PM // 18:50   #130
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I had been browsing this thread and it made me reminisce about how I got into PvP -- through the Costume Brawl; yes, the Halloween event arena. Probably to this day, with myself being ranked into the Gladiator title track, the Costume Brawl was the purest fun I've had in pvp since I can remember.

And and now I'm imagining if that were a regular gameplay arena, where the builds were changed at the least once every week, ideally once a day. Now that would prove to be true casual pvp for the pve'r, and experienced pvp'rs tired of gimmick builds.
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Old Feb 27, 2008, 07:03 PM // 19:03   #131
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Awesome ideas, these kinda of things should have been implemented looooonnnnggggg ago tbh.
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Old Feb 27, 2008, 09:28 PM // 21:28   #132
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WTF? This topic have survived for a longggg time and yet not approve? WOW
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Old Feb 27, 2008, 09:37 PM // 21:37   #133
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Reminds me of halo-like game creation style. I love it, actually.

GW's PvP system has a lot of potential to be even more fun, but i have always felt it kind of restrictive, being limited to HA/GvG/Arenas (HB and AB if you even want to consider that "PvP"). This would add a nice custom play-around touch to PvP.
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Old Feb 28, 2008, 12:29 AM // 00:29   #134
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i agree with you... except 1 little thing...

lose "vistor" and make a scrimage town... like "The One VS. One Arena"

or the Scrimage Arenas or something

so for everything else, signed
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Old Feb 29, 2008, 12:29 AM // 00:29   #135
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/not signed

I'm just gonna be annoying and (try to) counter argument it.. (could be weak as hell since I'm pretty tired ;p)

I don't think this will fix PvP ... its not like its broken because of lacking options at scrimmaging. It is something that will happen in a very closed community (splintered groups). Sure people will go mad with it at first, yay fun. After a while it will decline most likely, since it doesn't affect anything outside that little play. GvG/HB reflects on ladder play, tournaments and prizes. HA reflects on rank (dunno if 'reflects' is the right word but meh). All types get you some reward: faction. This can't be done with this feature - since it will obviously is easy to abuse. So yes, it might be fun at the start or some extra fun for a group of players (but hey so do snowball arenas), but no it will not help establish a new/fresh era of competitive play.
One exception I do agree on in the post: that if it gets interesting enough and there are playing types found among the players themselves that a larger group enjoy, that people might run tournaments with it. That is *if* certain game types appear better than the ones already offered now and is easy enough to set up such tournaments. Could be.. or not.
(Note: Customizable rules are good, can help the community to make their own competitive environment and look fun at first glance, but isn't always that great. The game is balanced for 8v8 originally, but just look at how 6v6 HA payed off for example.. and while 4v4 is doable I think everyone - or at least lots - would agree 8 is the magic number. Same goes for some other mechanics, it has put there with those values for a reason).

The elitist part is quite obvious, in any competitive play... I can't see advanced players in ladder clans/guilds in whatever game not looking at the worth of another player when looking to strengthen their team in order to secure victory (ugh talking about a bad sentence). It's not a GW problem, it's everywhere where people compete imo.. What is more of a problem is how it might be overwhelming with the amount of skills and the amount of unlocks new players have to cope with.
The learning curve for a new player is pretty high, but with this idea it won't really make it smaller/better: you still need (lots of) friends in Guild Wars, a Guild Hall and vast knowledge of the game with PvP.

The visitor thing? Does encourage more, but still seem pretty cumbersome. I'd rather see an advanced search thing perhaps were you can host a game type, waiting for a joining guild (or send an invite like nonrated matches) or search for game types/parameters that appeal to your group. Orrr.. just use the alliance feature?

Don't bash me straight away, try to read the little fuzzy words and odd sentences first and think about it for a bit. It's presented nicely with lots of more options for players (if you get something for free and more options for you its always good right).. but just consider if its really worth it and if it would really fix PvP. I doubt so.

(PS. I rather see them trying to fix some stuff that gets discussed in Gladiators Arena - without too much adding/new features.. and get these idea's from for example this thread and alllllll the things they've learned from GW1 into GW2).
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Old Feb 29, 2008, 12:59 AM // 00:59   #136
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/signed /signed /SIGNED!!!

You have some epic proposals, and they provide for a lot of customization PvP doesn't normally have by default.
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Old Feb 29, 2008, 04:44 AM // 04:44   #137
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/Signed

One addition I wouldnt mind seeing is a free-for-all option...16 go in 1 comes out.
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Old Feb 29, 2008, 09:38 AM // 09:38   #138
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Quote:
Originally Posted by Frantic-Sheep
I don't think this will fix PvP ... its not like its broken because of lacking options at scrimmaging. It is something that will happen in a very closed community (splintered groups). Sure people will go mad with it at first, yay fun. After a while it will decline most likely, since it doesn't affect anything outside that little play.
I don't think this was made for existing PvPers.
At this time, lots of PvErs would love to do some PvP... But most PvE guilds either don't PvP at all, or do some AvA or TA. A few of them, when they have enough interested players, do amical GvG, but that's pretty rare. This shows that most of them aren't thrilled by the ladder, but by the fun and the break from mobs.
As for myself, most of my guilds didn't PvP at all, and I have to RA. While it might be fun, it always makes me cry to see someone with running/tanking skills who just avoid the fight while they don't have a rez just to annoy people from both teams... And I could quote many other things.

When it comes to PvP guilds, most of then won't accept a PvEr who just wants to have fun-because that's what most want-but might not be really skilled, and prefers PvE with a little of "competitive" play threw in it.

This option allows PvErs (who are a majority) to play a casual and customizable PvP, and that's all it is about.
/signed
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Old Feb 29, 2008, 10:17 AM // 10:17   #139
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PvP and PvE takes a certain mind set. It is a reason why some people enjoy PvE and some people enjoy PvP. While this might be a funny feature that DOES get some people to do some more 'PvP' (scrimming vs friends?) it has hardly any great effect in my eyes. People who PvE and like to PvP would benefit more of finding the people with the same mind set (PvE and occasional PvP?) and play with them in the existing formats.
EDIT: Maybe I see it different.. but everything I go back to read the main post, I think the title is chosen badly. It doesn't give anything extra as lets say a Dragon Ball or Snowball Arena NPC in your Guild Hall ;p It's an additional 'fun feature', but nothing that will get loads of new players into PVP or new players in general.

I don't say the whole idea is bad, because there are surely some interesting points (that I believe are brought up earlier as well) but I think they should rather get this and many other suggestions over to GW2.

Last edited by Frantic-Sheep; Feb 29, 2008 at 01:00 PM // 13:00..
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Old Feb 29, 2008, 04:50 PM // 16:50   #140
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Quote:
Originally Posted by Frantic-Sheep
/not signed

I'm just gonna be annoying and (try to) counter argument it.. (could be weak as hell since I'm pretty tired ;p)

I don't think this will fix PvP ... its not like its broken because of lacking options at scrimmaging. It is something that will happen in a very closed community (splintered groups). Sure people will go mad with it at first, yay fun. After a while it will decline most likely, since it doesn't affect anything outside that little play. GvG/HB reflects on ladder play, tournaments and prizes. HA reflects on rank (dunno if 'reflects' is the right word but meh). All types get you some reward: faction. This can't be done with this feature - since it will obviously is easy to abuse. So yes, it might be fun at the start or some extra fun for a group of players (but hey so do snowball arenas), but no it will not help establish a new/fresh era of competitive play.
One exception I do agree on in the post: that if it gets interesting enough and there are playing types found among the players themselves that a larger group enjoy, that people might run tournaments with it. That is *if* certain game types appear better than the ones already offered now and is easy enough to set up such tournaments. Could be.. or not.
(Note: Customizable rules are good, can help the community to make their own competitive environment and look fun at first glance, but isn't always that great. The game is balanced for 8v8 originally, but just look at how 6v6 HA payed off for example.. and while 4v4 is doable I think everyone - or at least lots - would agree 8 is the magic number. Same goes for some other mechanics, it has put there with those values for a reason).

The elitist part is quite obvious, in any competitive play... I can't see advanced players in ladder clans/guilds in whatever game not looking at the worth of another player when looking to strengthen their team in order to secure victory (ugh talking about a bad sentence). It's not a GW problem, it's everywhere where people compete imo.. What is more of a problem is how it might be overwhelming with the amount of skills and the amount of unlocks new players have to cope with.
The learning curve for a new player is pretty high, but with this idea it won't really make it smaller/better: you still need (lots of) friends in Guild Wars, a Guild Hall and vast knowledge of the game with PvP.

The visitor thing? Does encourage more, but still seem pretty cumbersome. I'd rather see an advanced search thing perhaps were you can host a game type, waiting for a joining guild (or send an invite like nonrated matches) or search for game types/parameters that appeal to your group. Orrr.. just use the alliance feature?

Don't bash me straight away, try to read the little fuzzy words and odd sentences first and think about it for a bit. It's presented nicely with lots of more options for players (if you get something for free and more options for you its always good right).. but just consider if its really worth it and if it would really fix PvP. I doubt so.

(PS. I rather see them trying to fix some stuff that gets discussed in Gladiators Arena - without too much adding/new features.. and get these idea's from for example this thread and alllllll the things they've learned from GW1 into GW2).
Before fighting with not know people, you usally fight with friends.
That's the first step. That's what need a fix.
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